Save the Hostages
Ten pickups scattered across the map, and villains hunting you the whole way. Get to them first.
A top-down 8-bit car chase across four continents. Outrun the pack, make the pickup, keep an eye on the fuel.
The game
Mad Mustang is a love letter to Trans-Am, the 1983 ZX Spectrum game where you drove a car across America with the law on your tail. Same idea, rebuilt as pixel art: you pick a continent, a run, and a car, then drive it across a full-size map while enemy vehicles try to put you into the scenery.
Fuel burns the whole time. Cities have gas stations. The engine runs hot if you lean on it. Every hit costs you paint, and eventually the car.
Ten pickups scattered across the map, and villains hunting you the whole way. Get to them first.
You are the one doing the hunting now. Six targets, and they do not want to be caught.
Ten banks, and every police car on the continent taking it personally.
The garage
Every car is recolourable and takes decals. Speed multiplies top speed, armour divides the damage you take, mass resists being shoved, and size scales both the sprite and what it can hit.
| Vehicle | Speed | Accel | Armour | Mass | Size | Character |
|---|---|---|---|---|---|---|
| Own | 1.00 | 1.00 | 1.00 | 1.00 | 1.0 | The baseline muscle car |
| Cop | 1.25 | 1.10 | 0.90 | 0.95 | 1.0 | Fastest car in the game |
| Villain | 1.10 | 1.00 | 1.00 | 1.05 | 1.0 | Quick and solid |
| White | 1.15 | 1.15 | 0.85 | 0.90 | 1.2 | Light sports car — fast but fragile |
| Truck | 0.75 | 0.60 | 1.30 | 1.45 | 2.0 | Slow off the line, tough, hard to shove |
| Monster | 0.90 | 0.70 | 1.50 | 1.75 | 1.7 | The tank — heaviest, best armoured |
On the road
The United States, Europe, Russia and China, each a full map with named cities, gas stations and its own weather. Drive far enough north and the ground turns to snow.
The gauge drains as you drive and the temperature climbs when you push. Cities carry gas stations; running dry in open country ends the run.
Pick them up in the field and fire one off to kill every engine around you. The only way out of a bad pile-up.
A sweep showing what is closing on you, and a map of where the pickups and stations are. Both live on the HUD.
Steer by tilting the phone instead of using the on-screen controls. Motion data is read on the device and never leaves it.
Play your own music library through the car radio while you drive, controlled from the pause screen.
High scores go to Game Center on iOS and Play Games on Android, with a local top-20 kept on the device either way.
From three enemies on Easy to ten on Insane, which also drive faster, turn harder and give you less grace before they engage.
Mad Mustang Pro
The game is free, and the free game is a complete one: the first map, the first run type, the first difficulty and three car wraps. Pro is a single purchase that opens everything else, permanently. No ads, no energy timers, no second currency.
Privacy
Effective 25 August 2026
Mad Mustang does not collect, store or transmit personal data to its developer. There is no account to create, no analytics SDK, no advertising, and no tracking of any kind. The game has no server of its own.
The game saves its state locally, using the standard storage each platform provides (UserDefaults on iOS, Preferences on Android). That includes:
None of this is transmitted anywhere. Deleting the app removes all of it.
If you sign in to Game Center (iOS) or Play Games (Android), the game submits your score to the leaderboard for that platform. The score is associated with your Game Center or Play Games profile, not with anything the game knows about you. Signing in is optional and the game is fully playable without it. That data is handled by Apple and Google under their own privacy policies.
The Pro unlock is sold through the App Store and Google Play. Payment is handled entirely by Apple or Google — the game never sees your payment details, name or billing address. It receives only a confirmation that the purchase is valid, which it records on the device.
Both are requested only when you turn the corresponding feature on, and declining either leaves the rest of the game working normally.
Mad Mustang does not knowingly collect personal information from anyone, children included. Because the game collects nothing, there is nothing to request the deletion of — beyond uninstalling the app, which removes the local save.
If this policy changes, the revised version will be posted on this page with a new effective date. Material changes will also be noted in the app's release notes.
Questions about privacy: burak@alpugan.com.
Terms
Effective 25 August 2026
By installing or playing Mad Mustang you agree to these terms. They are between you and Burak Alpugan, the developer of the game.
You get a personal, non-exclusive, non-transferable licence to install and play the game on devices you own or control, for your own non-commercial use. The game and its artwork, code, sound and design remain the developer's property. You may not resell it, redistribute modified copies, or extract its assets for use elsewhere.
Mad Mustang Pro is a one-time purchase that unlocks the additional content described on this page. It is tied to the App Store or Google Play account that bought it and can be restored on other devices signed in to that account.
All payments, cancellations and refunds are handled by Apple or Google under their own terms — the developer cannot process a refund directly. Requests go through the store you bought from.
Leaderboards are meant to reflect actual play. Scores produced by modifying the game, tampering with its saved data or otherwise circumventing normal play may be removed, and the responsible profile may be excluded from future leaderboards. That decision rests with the developer, and with Apple or Google for their own platform services.
The game is provided as it is. Features may be added, changed or removed in later versions, and support for older operating system releases may end. Platform services the game depends on — Game Center, Play Games, the stores' billing systems — are run by Apple and Google and may be unavailable at times outside the developer's control.
To the fullest extent permitted by law, the game is provided "as is" and "as available", without warranties of any kind, whether express or implied, including fitness for a particular purpose and uninterrupted or error-free operation.
To the fullest extent permitted by law, the developer is not liable for indirect, incidental or consequential damages arising from your use of the game. Where liability cannot be excluded, it is limited to the amount you paid for the game in the twelve months before the claim.
These terms may be updated, and the current version will always be posted here with its effective date. Continuing to play after a change means you accept the revised terms.
Questions about these terms: burak@alpugan.com.